Computer Entertainment Technologies for the Visually Impaired: An Overview

Author
Keywords
Abstract
Over the last years, works related to accessible technologies have increased both in number and in quality. This work presents a series of articles which explore different trends in the field of accessible video games for the blind or visually impaired. Reviewed articles are distributed in four categories covering the following subjects: (1) video game design and architecture, (2) video game adaptations, (3) accessible games as learning tools or treatments and (4) navigation and interaction in virtual environments. Current trends in accessible game design are also analysed, and data is presented regarding keyword use and thematic evolution over time. As a conclusion, a relative stagnation in the field of human-computer interaction for the blind is detected. However, as the video game industry is becoming increasingly interested in accessibility, new research opportunities are starting to appear.
Year of Publication
In Press
Journal
International Journal of Interactive Multimedia and Artificial Intelligence
Volume
In Press
Issue
In Press
Number
In Press
Number of Pages
1-16
Date Published
04/2021
ISSN Number
1989-1660
URL
https://www.ijimai.org/journal/sites/default/files/2021-04/ip2021_04_008.pdf
DOI
10.9781/ijimai.2021.04.008
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