Videogame
Manuel López Ibáñez, Alejandro Romero-Hernández, Borja Manero, María Guijarro (2022). "Computer Entertainment Technologies for the Visually Impaired: An Overview", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 7, issue Regular Issue, no. 4, pp. 53-68. https://doi.org/10.9781/ijimai.2021.04.008 |
Carina González-González, del Nazaret Gómez Río, Vicente Navarro-Adelantado (2018). "Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Special Issue on Big Data and Open Education, no. 2, pp. 46-52. https://doi.org/10.9781/ijimai.2018.03.005 |
Yago Saez, Asunción Mochón, de Fernando Rada (2018). "TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Regular Issue, no. 3, pp. 46-55. https://doi.org/10.9781/ijimai.2018.11.002 |
Juan Manuel Cueva-Lovelle, Cristina Pelayo G-Bustelo, Edward Núñez-Valdez, Guillermo Infante-Hernandez, Oscar Sanjuan-Martinez (2013). "Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 2, issue Regular Issue, no. 2, pp. 33-42. https://doi.org/10.9781/ijimai.2013.224 |