Gamification, Social Networks and Sustainable Environments

TitleGamification, Social Networks and Sustainable Environments
Publication TypeJournal Article
Year of Publication2013
AuthorsSilva, F., C. Analide, L. Rosa, G. Felgueiras, and C. Pimenta
JournalInternational Journal of Interactive Multimedia and Artificial Intelligence
ISSN1989-1660
IssueRegular Issue
Volume2
Number4
Date Published12/2013
Pagination52-59
Abstract

Intelligent environments and ambient intelligence enabled systems provide means to gather rich information from both environments and its users. With the help of such systems, it is possible to foster communities of ambient intelligence systems with community driven knowledge, which is created by individual actions and setups in each of the environments. Such arrangements provides the potential to build systems that promote better practices and more efficient and sustainable environments by promoting the community best examples and engaging users to adopt and develop proactive behaviors to improve their standings in the community. This work aims to use knowledge from communities of intelligent environments to their own benefit. The approach presented in this work uses information from different environments, ranking them according to their sustainability assessment. Recommendations are then computed using similarity and clustering functions ranking users and environments, updating their previous records and launching new recommendations in the process. Gamification concepts are used in order to keep users motivation and engage them actively to produce better results in terms of sustainability

KeywordsAmbient Intelligence, Environment, Gamification
DOI10.9781/ijimai.2013.246
URLhttp://www.ijimai.org/journal/sites/default/files/files/2013/10/ijimai20132_4_6_pdf_29055.pdf
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IJIMAI20132_4_6.pdf740.47 KB