Games

2024
Jose Ribelles, Angeles Lopez, V. Javier Traver (2024). "Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 8, issue Regular Issue, no. 6, pp. 177-193. https://doi.org/10.9781/ijimai.2022.05.001
2021
Ahmed Tlili, Sarra Hattab, Fathi Essalmi, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Maiga Chang, Daniel Burgos (2021). "A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 6, issue Regular Issue, no. 6, pp. 215-224. https://doi.org/10.9781/ijimai.2021.03.002
Ahmed Tlili, Maiga Chang, Jewoong Moon, Zhichun Liu, Daniel Burgos, Nian-Shing Chen, Kinshuk (2021). "A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 7, issue Regular Issue, no. 2, pp. 250-261. https://doi.org/10.9781/ijimai.2021.03.003
2020
Minni Jain, Aman Jaswani, Ankita Mehra, Laqshay Mudgal (2020). "Rumour Source Detection Using Game Theory", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 6, issue Regular Issue, no. 4, pp. 49-56. https://doi.org/10.9781/ijimai.2020.10.003
2018
Yago Saez, Asunción Mochón, de Fernando Rada (2018). "TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Regular Issue, no. 3, pp. 46-55. https://doi.org/10.9781/ijimai.2018.11.002
2016
Prerna Mishra, Urmila Shrawankar (2016). "Comparison between Famous Game Engines and Eminent Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 4, issue Special Issue on Artificial Intelligence Underpinning, no. 1, pp. 69-77. https://doi.org/10.9781/ijimai.2016.4113