02185nas a2200241 4500000000100000000000100001008004100002260001200043653002100055653001900076653002400095653001900119100001800138700001400156700001500170700001400185245008900199856007900288300001000367490000600377520154600383022001401929 2023 d c09/202310aComplex Networks10aDistributed AI10aMulti-Agent Systems10aNeural Network1 aC. Carrascosa1 aF. Enguix1 aM. Rebollo1 aJ. Rincon00aConsensus-Based Learning for MAS: Definition, Implementation and Integration in IVEs uhttps://www.ijimai.org/journal/sites/default/files/2023-08/ijimai8_3_2.pdf a21-320 v83 aOne of the main advancements in distributed learning may be the idea behind Google’s Federated Learning (FL) algorithm. It trains copies of artificial neural networks (ANN) in a distributed way and recombines the weights and biases obtained in a central server. Each unit maintains the privacy of the information since the training datasets are not shared. This idea perfectly fits a Multi-Agent System, where the units learning and sharing the model are agents. FL is a centralized approach, where a server is in charge of receiving, averaging and distributing back the models to the different units making the learning process. In this work, we propose a truly distributed learning process where all the agents have the same role in the system. We suggest using a consensus-based learning algorithm that we call Co-Learning. This process uses a consensus process to share the ANN models each agent learns using its private data and calculates the aggregated model. Co-Learning, as a consensus-based algorithm, calculates the average of the ANN models shared by the agents with their local neighbors. This iterative process converges to the averaged ANN model as a central server does. Apart from the definition of the Co-Learning algorithm, the paper presents its integration in SPADE agents, along with a framework called FIVE allowing to develop Intelligent Virtual Environments for SPADE agents. This framework has been used to test the execution of SPADE agents using Co-Learning algorithm in a simulation of an orange orchard field. a1989-1660