01831nas a2200289 4500000000100000000000100001008004100002260001200043653002000055653001400075653002800089653001400117653001300131653001700144653003600161653002200197100001900219700002300238700001700261700001300278245004100291856009500332300001000427490000600437520108400443022001401527 2018 d c12/201810aVirtual Reality10aImmersion10aReal-time Spatial Audio10aAcoustics10a3D Sound10aAuralization10aSimulation of Sound Propagation10aReal-time Systems1 aEftychia Lakka1 aAthanasios Malamos1 aK G Pavlakis1 aJ A Ware00aSpatial Sound Rendering – A Survey uhttp://www.ijimai.org/journal/sites/default/files/files/2018/06/ijimai_5_3_4_pdf_11151.pdf a33-450 v53 aSimulating propagation of sound and audio rendering can improve the sense of realism and the immersion both in complex acoustic environments and dynamic virtual scenes. In studies of sound auralization, the focus has always been on room acoustics modeling, but most of the same methods are also applicable in the construction of virtual environments such as those developed to facilitate computer gaming, cognitive research, and simulated training scenarios. This paper is a review of state-of-the-art techniques that are based on acoustic principles that apply not only to real rooms but also in 3D virtual environments. The paper also highlights the need to expand the field of immersive sound in a web based browsing environment, because, despite the interest and many benefits, few developments seem to have taken place within this context. Moreover, the paper includes a list of the most effective algorithms used for modelling spatial sound propagation and reports their advantages and disadvantages. Finally, the paper emphasizes in the evaluation of these proposed works. a1989-1660