01723nas a2200205 4500000000100000000000100001008004100002260001200043653002400055653003700079100001800116700001800134700001700152245007100169856009800240300001000338490000600348520114900354022001401503 2014 d c12/201410aMulti-Agent Systems10aHuman-Computer Interaction (HCI)1 aFrack Gechter1 aBruno Ronzani1 aFabien Rioli00aSphericall: A Human/Artificial Intelligence interaction experience uhttp://www.ijimai.org/journal/sites/default/files/files/2014/12/ijimai20143_1_7_pdf_12621.pdf a49-580 v33 aMulti-agent systems are now wide spread in scientific works and in industrial applications. Few applications deal with the Human/Multi-agent system interaction. Multi-agent systems are characterized by individual entities, called agents, in interaction with each other and with their environment. Multi-agent systems are generally classified into complex systems categories since the global emerging phenomenon cannot be predicted even if every component is well known. The systems developed in this paper are named reactive because they behave using simple interaction models. In the reactive approach, the issue of Human/system interaction is hard to cope with and is scarcely exposed in literature. This paper presents Sphericall, an application aimed at studying Human/Complex System interactions and based on two physics inspired multi-agent systems interacting together. The Sphericall device is composed of a tactile screen and a spherical world where agents evolve. This paper presents both the technical background of Sphericall project and a feedback taken from the demonstration performed during OFFF Festival in La Villette (Paris). a1989-1660