1.
Ribelles J, López A, Traver VJ. Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study. IJIMAI [Internet]. 2024 Jun. 1 [cited 2025 Nov. 18];8(6):177-93. Available from: https://www.ijimai.org/index.php/ijimai/article/view/315