Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in

Authors

  • Rubén González Crespo Universidad Pontificia de Salamanca image/svg+xml
  • Sergio Rios Aguilar Universidad Pontificia de Salamanca image/svg+xml
  • Roberto Ferro-Escobar Universidad Distrital Francisco José de Caldas image/svg+xml
  • Nicolas Torres Universidad Distrital Francisco José de Caldas image/svg+xml

DOI:

https://doi.org/10.9781/ijimai.2012.177

Keywords:

Grid computing, 3D Virtual Library, OpenSim, Sloodle, NFC, GPS
Supporting Agencies
This proposal was carried out in the network of advanced technology research in Francisco José de Caldas University in Bogotá Colombia, as part of the Ph.D. in Engineering, within the “LIDER” [21] research group. Special thanks to Dr. José Nelsón Perez for his valuable support to develop these important projects that allow the creation new scientific horizons. With his support, we expect to continue moving forward with new developments in the research group.

Abstract

This paper proposes the implementation of a 3D virtual library, using open platforms such as OpenSimulator and Sloodle, applied to the integration of virtual learning environments. It also proposes their application to the creation of open libraries to share and disseminate the new dynamic nature of knowledge, in the understanding that 3D virtual worlds may contribute to the future of libraries as part of green initiatives to achieve an ecologic and sustainable planet.

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References

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[22] Ndiaye, N. M., P. Sens, and O. Thiare, "Performance comparison of hierarchical checkpoint protocols grid computing", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 1, issue Special Issue on Distributed Computing and Artificial Intelligence, no. 5, pp. 46-53, 06/2012 DOI: 10.9781/ijimai.2012.156

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2012-12-01
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How to Cite

González Crespo, R., Rios Aguilar, S., Ferro-Escobar, R., and Torres, N. (2012). Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in. International Journal of Interactive Multimedia and Artificial Intelligence, 1(7), 62–69. https://doi.org/10.9781/ijimai.2012.177

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