01826nas a2200229 4500000000100000000000100001008004100002260001200043653001000055653002400065653002000089653001800109100001800127700001800145700002100163245010500184856008100289300000900370490001300379520119000392022001401582 9998 d c05/202210aGames10aGameplay Modulation10aUser Experience10aVisualization1 aJose Ribelles1 aAngeles Lopez1 aV. Javier Traver00aModulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study uhttps://www.ijimai.org/journal/sites/default/files/2022-06/ip2022_05_001.pdf a1-160 vIn Press3 aPositive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a modulating mechanism based on visual computing is explored. The main hypothesis is that simple visual modifications of some elements in the game can have a significant impact on the game experience. This concept, which is essentially unexplored in the literature, has been experimentally tested with a web-based cube puzzle game where participants played either the original game or the visually modified game. The analysis is based on players’ behavior, performance, and replies to a questionnaire upon game completion. The results provide evidence on the effectiveness of visual computing on gameplay modulation. We believe the findings are relevant to game researchers and developers because they highlight how a core gameplay can be easily modified with relatively simple ingredients, at least for some game genres. Interestingly, the insights gained from this study also open the door to automate the game adaptation based on observed player’s interaction. a1989-1660