01416nas a2200241 4500000000100000000000100001008004100002260001200043653001900055653002000074653002000094100003000114700002100144700002000165700002300185700002300208245005500231856009800286300001000384490000600394520076000400022001401160 2014 d c12/201410aVirtual Worlds10aWeb Advertising10a3D Technologies1 aMichael Kalochristianakis1 aMarkos Zampoglou1 aKostas Kontakis1 aKostas Kapetanakis1 aAthanasios Malamos00aScene Integration for Online VR Advertising Clouds uhttp://www.ijimai.org/journal/sites/default/files/files/2014/11/ijimai20143_1_2_pdf_19361.pdf a14-190 v33 aThis paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design aiming to construct large scale online advertising infrastructures that rely on virtual reality technologies. The architecture addresses a number of problems regarding remote rendering for low end devices and last but not least, the provision of scene composition and integration. Since viewers do not keep information regarding individual input models or scenes, composition requires the consideration of mechanisms that add state to viewing technologies. In terms of this work we extended a well-known, open source X3D authoring tool. a1989-1660